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	<title>Comments on: SWF9 runtime target, coming together</title>
	<atom:link href="http://weblog.openlaszlo.org/archives/2008/01/swf9-runtime-target-coming-together/feed/" rel="self" type="application/rss+xml" />
	<link>http://weblog.openlaszlo.org/archives/2008/01/swf9-runtime-target-coming-together/</link>
	<description>asynchronous javascript since before it was cool</description>
	<pubDate>Tue, 14 Oct 2008 13:24:08 +0000</pubDate>
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		<item>
		<title>By: hminsky</title>
		<link>http://weblog.openlaszlo.org/archives/2008/01/swf9-runtime-target-coming-together/#comment-86728</link>
		<dc:creator>hminsky</dc:creator>
		<pubDate>Thu, 08 May 2008 21:32:50 +0000</pubDate>
		<guid isPermaLink="false">http://weblog.openlaszlo.org/?p=166#comment-86728</guid>
		<description>The swf9 stuff has not been merged to a release branch, I believe. You need to get a nightly build to see it, and currently you'll need to download and install the flex3 sdk compiler (NOT flex builder, just the free software compiler), and set your FLEX_HOME environment var. We're going to bundle the flex compiler jar file with a release at some point, but currently it requires an additional download. 

Note also, There are a couple of bugs in the currently released flex compiler from adobe. These affect embedding of fonts, and compiling switch statements, among other things. We've filed bug reports with them, and some of the fixes have been addressed in *their* top of tree, so you can also download and build the flex compiler pretty easily yourself, to get the latest-greatest.</description>
		<content:encoded><![CDATA[<p>The swf9 stuff has not been merged to a release branch, I believe. You need to get a nightly build to see it, and currently you&#8217;ll need to download and install the flex3 sdk compiler (NOT flex builder, just the free software compiler), and set your FLEX_HOME environment var. We&#8217;re going to bundle the flex compiler jar file with a release at some point, but currently it requires an additional download. </p>
<p>Note also, There are a couple of bugs in the currently released flex compiler from adobe. These affect embedding of fonts, and compiling switch statements, among other things. We&#8217;ve filed bug reports with them, and some of the fixes have been addressed in *their* top of tree, so you can also download and build the flex compiler pretty easily yourself, to get the latest-greatest.</p>
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		<title>By: ssroy</title>
		<link>http://weblog.openlaszlo.org/archives/2008/01/swf9-runtime-target-coming-together/#comment-86726</link>
		<dc:creator>ssroy</dc:creator>
		<pubDate>Thu, 08 May 2008 20:35:45 +0000</pubDate>
		<guid isPermaLink="false">http://weblog.openlaszlo.org/?p=166#comment-86726</guid>
		<description>Hi is there a version of openlaszlo that is able to compile to swf9. 4.0.12 perhaps.
 If not is there a timeline for it.</description>
		<content:encoded><![CDATA[<p>Hi is there a version of openlaszlo that is able to compile to swf9. 4.0.12 perhaps.<br />
 If not is there a timeline for it.</p>
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		<title>By: henry</title>
		<link>http://weblog.openlaszlo.org/archives/2008/01/swf9-runtime-target-coming-together/#comment-82227</link>
		<dc:creator>henry</dc:creator>
		<pubDate>Sun, 16 Mar 2008 22:59:51 +0000</pubDate>
		<guid isPermaLink="false">http://weblog.openlaszlo.org/?p=166#comment-82227</guid>
		<description>The swf9 work is being done in a branch called "devildog", that can be checked out of the subversion repository. There might even be a nightly build of it.

The big missing piece is getting the compiler to emit real JS2 style class declaration for user-defined LZX classes, and we are in the middle of doing that work right now. 

So you  probably want to wait until we get user-defined classes working in swf9, because until then there is not much you can run in terms of user applications (unless you want to help debug the sprite implementation!). 

If things go well we should have a version of the JS2/AS3 user-class stuff up in the devildog branch within a couple of weeks. Then we can use plenty of help with testing and debugging apps compiled to the swf9 runtime.</description>
		<content:encoded><![CDATA[<p>The swf9 work is being done in a branch called &#8220;devildog&#8221;, that can be checked out of the subversion repository. There might even be a nightly build of it.</p>
<p>The big missing piece is getting the compiler to emit real JS2 style class declaration for user-defined LZX classes, and we are in the middle of doing that work right now. </p>
<p>So you  probably want to wait until we get user-defined classes working in swf9, because until then there is not much you can run in terms of user applications (unless you want to help debug the sprite implementation!). </p>
<p>If things go well we should have a version of the JS2/AS3 user-class stuff up in the devildog branch within a couple of weeks. Then we can use plenty of help with testing and debugging apps compiled to the swf9 runtime.</p>
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	<item>
		<title>By: Sriram C</title>
		<link>http://weblog.openlaszlo.org/archives/2008/01/swf9-runtime-target-coming-together/#comment-82225</link>
		<dc:creator>Sriram C</dc:creator>
		<pubDate>Sun, 16 Mar 2008 18:20:26 +0000</pubDate>
		<guid isPermaLink="false">http://weblog.openlaszlo.org/?p=166#comment-82225</guid>
		<description>Downloaded 4.1.x OpenLazlo.  The lzc command  outputs a  .js file when I use the --runtime=swf9.  How did u get this to work.</description>
		<content:encoded><![CDATA[<p>Downloaded 4.1.x OpenLazlo.  The lzc command  outputs a  .js file when I use the &#8211;runtime=swf9.  How did u get this to work.</p>
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