SWF9 components progress
A lot of swf9 features are working, including enough substrate to support many of the components.
One example is the examples/components/slider_example.lzx code, running unmodified, compiled for swf9.
See example at http://www.beartronics.com/swf9/slider.html
Important features running here are states, setters, constraints, mouse kernel, input text (still a bug there with default width of
the underlying Flash textfield object)









May 9th, 2008 at 4:17 am
Waiting for SWF9!
May 9th, 2008 at 1:33 pm
Could someone please explain to me why support for SWF9 is a priority? It would seem much more important to me to get 4.1 out the door and get full DHTML support working right first.
May 9th, 2008 at 2:47 pm
We have a partner company who is funding the swf9 effort with $$ in order to accelerate the completion, which is paying for extra manpower. If you want to help with some of the development costs to speed up DHTML, that would be great!
May 9th, 2008 at 2:58 pm
Fair enough.
May 15th, 2008 at 12:56 am
Awesome! Everyone on our development team is eagerly awaiting SWF9 and the client-size speed improvements that it will bring. We are actually waiting for SWF9 before we fully adopt OpenLaszlo 4.x as our platform because although we are working on porting our application to 4.x currently, 4.x still isn’t quite as fast as 3.3.3 for our application.
Keep up the good work!
May 15th, 2008 at 1:28 am
We are measuring around a 6x speedup in application startup time for swf9, over the same app compiled in swf8, so hopefully we can keep that performance improvement ratio up as we work out the rest of the kinks. That was the time measured until canvas “oninit” event, for a test app which contained one hundred instances of the slider component, with some simple constraints tying them all together.